Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making gameplay seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite.
The game itself is run on a PC or game console, and players play using any HTML5 enabled device (like a phone or a tablet). Just navigate to our game webpage (wordsgame.lol) in your browser, enter the on-screen Room Code, and you’re in the game!
We support 3-6 players as part of the core game, but up to 1000 people can join as spectators and vote on which answers were the grossest, most offensive, or the funniest.
The game is slated for launch March 2017 on Xbox One, WiiU, PC and Mac. PlayStation 4 and Apple TV will follow shortly after.
Currently we're slated to launch on Steam (PC and Mac), Xbox One, PlayStation 4 and Apple TV.
The short answer is “More ways to play!” Use Your Words lets you add your own subtitle to a film clip, create a headline for a photo, and we’ve got even more ways to play coming in our planned DLC packs. Beyond that–while we don’t know our competitor’s process–we are rigorous about only keeping prompts that spark funny answers. We’re committed to making a game that can truly guarantee big laughs every time.
You can always press the “house decoy” button and borrow one of our house answers for half-points.
In every round, the game automatically throws in one house answer along with players’ answers (we’ve written a bunch of house answers for every prompt). If you decide to press the house decoy button instead of writing your own answer, you get to use one of our house answers for yourself. If a player votes for your house decoy, you get 500 points (a vote for an original answer gets 1000 points). The house decoy button is a bit of a gamble, but it’s a trusty failsafe for when your mind goes blank.
Yes! In our options menu, you can turn on “Family Mode” which filters out “adult” prompts and house answers.
Most of our soundtrack comes from a 1960 instrumental album called “The Sound Of Speed” by composer Bob Thompson.
Awesome! We'd love to hear feedback from our players about what you want to play this on. Please email us at contact@smilingbuddhagames.com and let us know.
Yes! The game is perfect for streamers and Let's Play-ers and we actively encourage our players to share their experiences. We even have a "Let's Play Mode" that switches the game to use Content ID-friendly music.
If you do stream the game, give us a shout on Twitter. We might show up to your stream!
If you are a Let's Play-er or a streamer and would like hi-res assets for your videos, please contact us at letsplay@smilingbuddhagames.com and we'll hook you up.
Due to the unique nature of the comedy of Use Your Words we currently have no plans to localize to other languages. We’re not ruling it out for the future, but our focus for the initial release of the game is getting it right in our own language.
Great, we're always looking for funny content for our players to riff on. Please email us at sales@smilingbuddhagames.com and we'll get back to you ASAP.
Use Your Words was developed by Smiling Buddha Games, a partnership between Brent "Brentalfloss" Black and Julian Spillane. In addition to Brent and Julian, our team is comprised of Lead Programmer, Derek Gallant, and Art Director, Kai Salminen.
Use Your Words was co-published as a partnership between Screenwave Media and Smiling Buddha Games, LLC.
You can follow us on Twitter and Facebook, and check back soon for our Development Blog!
That's fantastic! We'd love to help you with any information and assets you may need. You can find our full Press Kit here, and you can reach us at press@smilingbuddhagames.com and we'll get back to you right away.